Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

Thursday, October 18, 2012

Figure Drawing streams

Once again, I'm making effort to show the process here. I'm the guy who's always watching the 'how it's made' part of the dvd, where I'm always wondering how they achieved whichever effect on Disneyland rides.

I even was able to get my computer to capture video of photoshop, so I've got some of that at the bottom. Featuring music of Explosions in the Sky, and music from Halo ODST. Quite the range.

So to start, here once again are the terrible horrible 'gestures'. About halfway I changed up, trying to get the overall shape instead of a hyper-rendered thing.


We jumped straight into tens after this. None of that slow-building up today.

Of course interspersed with breaks now and again. These next ones I think were twenties. Starting not to hate them...


One more twenty, our penultimate pose.


This last one here was done as two sets of twenties. TBH on the second pose, the wrinkles got better on his pants so I was able to render out some really nice shapes.



And finally, the promised videos!





Friday, October 12, 2012

Life Drawing, + Completely Unrelated Animations

I decided to show some more of my process. Until I figure out fraps or something, screenshots will have to do.

3 min Gestures

 These were fives & 10s.... Once we moved to tens, I tried slowing down, but ended up doing so far too much and didn't get more than a head and shoulders in. Lou (the instructor) came over and showed how I could do it differently, and then I had this bright one in the middle.


Once we got to 20s, I finally got to really get some good value in there. There was another one but the face took waaay too much of my attention, and for not a lot of payoff. 



Construction on this one was weird enough that it existed more as just a value study than as a figure portrait. Also probably the most NSFW-ish drawing of the semester.... But I had a lot of fun with light, shadow, and the cloth material.



But I said I would include animation, right? The Turkeyman LIVES! Once again, modeled, rigged, and posed by yours truly. Thought I'd share my reference on this one too -- http://www.youtube.com/watch?v=8x-7v3PJ6Eg



And a jump. This is the "Norman" rig. It's providing a good outline of what I should include in rigs I try to construct in the future. Baby steps, baby steps.